Grid Settings

Grid overlay

Saved on this device only — not part of the game.

Map Settings

Identity
Game map

Read-only — recreate the map to change.

Audio

Map Info

Properties

Create new map

Type
Palette (lightest → darkest)

PNG dimensions must be multiples of 8 pixels. Every pixel must match one of the four palette colors above. Maximum 256 tiles (16×16 grid) per map. Maximum 7 maps per game.

Replace map image

Iterating on 's art. Collision paint, portals, and Interactions stay as they are.

Palette (lightest → darkest)

Defaults to the GB greyscale palette. If your new PNG uses different colors, change the swatches to match before submitting (every pixel must be one of these four colors).

Swap states

Pick swap tile

Upload swap tile sheet

Upload Maps//SwapTiles.png. Opaque 8×8 cells = tile_id 0, 1, 2, … in row-major order. Transparent cells are skipped; mixed alpha is rejected. Pixels must use the map's existing palette.

Rename map

Renaming . Collision paint, portals, and dialog stay attached — only the name + every reference to it updates.