Saved on this device only — not part of the game.
Read-only — recreate the map to change.
PNG dimensions must be multiples of 8 pixels. Every pixel must match one of the four palette colors above. Maximum 256 tiles (16×16 grid) per map. Maximum 7 maps per game.
PNG must be exactly 160×144 (the Game Boy screen size). rgbgfx renders the image at build time; no palette quantization. Advance default: Start button (configure A vs Start in the inspector after create).
Iterating on 's art. Collision paint, portals, and Interactions stay as they are.
Defaults to the GB greyscale palette. If your new PNG uses different colors, change the swatches to match before submitting (every pixel must be one of these four colors).
Upload Maps//SwapTiles.png. Opaque 8×8 cells = tile_id 0, 1, 2, … in row-major order. Transparent cells are skipped; mixed alpha is rejected. Pixels must use the map's existing palette.
Maps//SwapTiles.png
Renaming . Collision paint, portals, and dialog stay attached — only the name + every reference to it updates.